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Dimension Theory has come up with a rather useful tiler shader for DAZ Studio www.daz3d.com/tiler-shader-for…
It allows the ability to tile surface maps independent of each other, which can open up a variety of possibilities. My livestream vid isn't anything fancy, just showing one possibility that could greatly increase workflow times rather than having to always adjust the maps in an image editor...
It allows the ability to tile surface maps independent of each other, which can open up a variety of possibilities. My livestream vid isn't anything fancy, just showing one possibility that could greatly increase workflow times rather than having to always adjust the maps in an image editor...
AI is going to be our biggest game changer
I suppose my approach to the ethics debate of AI art is that the genie is now out of the bottle, so what are you gonna do? Use the technology to assist your art creation, or feel good that you stuck to your concept of artistic purity while the chances for business opportunity sail away on the AI user's boat? Of course, if you do art for therapy or pleasure and making money from it is not your objective, than you have the ultimate freedom of doing whatever feels right for you. If you think it's all about fairness then I want a word with your parents for not preparing you for how the real world works. DAZ Forum mods locked the thread... https://www.daz3d.com/forums/discussion/441452/ai-is-going-to-be-our-biggest-game-changer#latest I don't think it was my comments as such that got it locked, as someone else mentioned that they look forward to when AI will generate 3D models on command, and I reckon that would be the thing to hit a nerve at DAZ rather than me saying the genie is
Kit-Bashing a Heavy Drop Ship in DAZ Studio
I started a thread over on the DAZ Forums about the modular nature of the MIL Dropship and how the modular design could lend itself to the possibility of also including a heavy-class dropship... https://www.daz3d.com/forums/discussion/469211/mil-dropship-and-others/p1 ...but of course, my gut feeling is that it simply will not deliver the cargo capability that I'm looking for, so this evolved into kit-bashing a heavy drop ship of my own. The problem revolves around my desire to have a cargo hold large enough to accept vehicles such as the Sci-Fi Rover https://www.daz3d.com/sci-fi-rover-titan and the HMCP https://www.daz3d.com/heavy-mobile-command-post and in all fairness to the artists selling in the DAZ Store, they think of helicopter/air taxi as the "correct" size for a drop ship, so the whole kit-bashing decision moced from idea to action. I already had a cockpit/command deck in mind, so step one was to find something that would work as a suitable cargo hold and then build the
DAZ Goes Woke With 8.1
Change happens whether we like it or not, and that also applies to DAZ products... ...but the difference between real life and digital fantasy is that we can pick and choose what we like in digital fantasyland, and so just because new options become available, that doesn't mean we must go down that route if we do not want to. With the release of Genesis 8.1 Female along with Victoria 8.1, we see a new kind of Vicky - more everyday and less supermodel... perhaps not to everyone's taste straight out of the box (smaller boobs, thicker waist), but she is now waaay more versatile for combining with custom morphs to make unique characters - and personally, I love that this is the case. I'm an old-school heterosexual guy who likes his men masculine and his women feminine, and so while I may never use them myself, DAZ has introduced the ability to apply either male or female genitals to 8.1 as a standard option. Victoria 8.1 also comes with optional tattoos that can turn her into a
V-Ray for Unreal Engine
V-Ray is one of those names that conjures up the word "expensive" in my head, and indeed, the quality we have on tap for free via DAZ Studio is something we often take for granted. But even so, to get the photorealism as seen in many television commercials, then that standard is set by V-Ray.
But if you work in architecture and/or virtual reality, then the idea of having a manageable photoreal solution for real-time rendering is approaching in the form of V-Ray for Unreal. When you import your scene from Autodesk to Unreal, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows. It's
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I missed the release, too. Thanks for the heads up, and the video.